3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Thunder. Summon Fey – 3. No, you can't. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). As written, booming blade doesn’t make any more noise than a normal attack. DD is fighting with too many other good utility spells. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. Components. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: Increase the difficulty of the encounter by one step (from easy to medium, for example) if the characters have a drawback that their enemies don’t. You create a burst of thunderous sound that can be heard up to 100 feet away. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. Categories: 5e. A Bard could include a handful of other spells if they picked up Contingency . Keep in mind that this actually increases the targets’ hit point maximum, so temporary hit points can be added, too. You teleport yourself to an unoccupied space you can see within range. But "removed from play" isn't a condition in 5e. It’s also available on sorcerer, warlock, and wizard classes. Use Misty Step instead. Just one of these is given to the tempest cleric via domain spells. It’s also available on sorcerer, warlock, and wizard classes. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space you left. Casting Time: 1 action. None. Dimension door is one of a kind because it is a mid-level teleportation spell that lets you bring someone with you. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). The illusion also ends if you dismiss it as an action or cast this spell again. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. A 7th level Evocation SHOULD be quite capable of shutting down many enemies. Misty Step to jump inside the dome). You teleport yourself to an unoccupied space you can see within range. This is by design. Attack bonuses, hit point totals, and AC can vary wildly from monster to monster (I suspect, on the back end, that WotC designs monsters to have roles, just like they did. Spell Description. Don’t worry about healing too much- as a tempest cleric, your job is explosive damage. The more I think about Thunder Step, the more I'm curious why this spell exists. SPECIAL TRAITS. The booming blade flavour sounds brutal. A creature that makes the saving throw takes half damage and isn’t deafened. 5e/thunder lightning spells. Warlock 4 gives you more than you need, but you get an ASI from it. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. The Ready action happens after the specified trigger. At 1st level, you know one cantrip from the stormbender's spell list, and the Zap cantrip. It isn't much of a combat spell, seeing as it's an action and not a bonus action. Casting spells uses the Cast a Spell action, not the Attack action. taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Misty Step 5E ( PHB, p. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. Events that occur instantaneously are effectively simultaneous for most purposes. For in-combat use, Misty Step is the go-to choice for most players. . So in the case of Thunder Step you ready an action for when the caster disappears. My player and I have differing opinions on how the additional effects are interpreted. 1st-Level Spells Absorb Elements Chaos Bolt Chromatic Orb Thunderous Smite Thunderwave 2nd-Level Spells Shatter 3rd-Level Spells Elemental Weapon Glyph. We would like to show you a description here but the site won’t allow us. Bludgeoning. besides booming blade shocking grasp, and chromatic orb are there any spells that do thunder/lightning damage with attack rolls? Call lightning, Lightning bolt, Shatter, Thunderwave, Thunder Step, Storm Sphere, and Chain Lightning are all save spells. The thunder can be heard from up to 300 feet away. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Secondly, you need to be. Whether or not bolt strikes true, the bearer may choose to call forth the spirit of the storm to deal 1d4. Run forward grab that low health dude and zip out of there. Thunderwave. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Whereas Misty Step costs 1 Bonus Action, Thunder Step costs 1 Action. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. Thunder Step ( pointer) 3rd-level conjuration. Misty Step Edit Page Content. Arctic, Desert, and Jungle would be where I look for inspiration. shoo. Stormborn is a rare D&D 5e Tempest Domain cleric feature that isn't purely combat-focused. XGtE, pg. Thunder Step. Sorcerer 3. The lightning ignites flammable objects in the area. Notably, booming blade does not have a verbal component, and the spell description says nothing about making noise. First, it does not work that way. You teleport yourself to an unoccupied space you can see within range. Let's say you are 10 feet away and want to run for the exit as your action. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Plenty of D&D 5e adventures take place in open spaces, and Stormborn gives flight without requiring Concentration or a spell slot cost. While you wear these boots, you can use a bonus action and click the boots' heels together. Cast Thunder Step and teleport 25 ' straight up. The map of the Thunder Cliffs Caves represents the cave system at low tide. Create Characters Outside the VTT Create unlimited characters in the Character Vault. Wizard. $1. 1 Action. While you wear these boots, you can use a bonus action and click the boots' heels together. This means that lightning arrow is a good spell. Casting Time: 1 action. Summon Fey. During a round, each participant in a battle takes a turn. Unlimited teleport range within sight! That’s big, as is taking an ally with you. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. What would a Lich for each class in D&D 5e. There are 13 thunder spells in DnD 5e. If you can do one, you can do the other. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Call Lightning. Out with a Bang: As an action, you can spend 2 Joules to cast Thunder Step. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Thunder Step isn't just a way to get yourself out of danger—you can use it to save one of your teammates. Cloud of Daggers Concentration Conjuration • V, S, M. This will not just save you from getting killed but also do some nice damage to. 2nd. Lightning Bolt. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw. 1st Level. The thunder can be heard from up to 300 feet away. Spells (potentially) benefited by the caster's size. You create a burst of thunderous sound that can be heard up to 100 feet away. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. It isn't much of a combat spell, seeing as it's an action and not a bonus action. Thunderwave can be used to intimidate people. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. Remove Curse – 3. Line 1: Cast Thunder Step, targeting an unoccupied space you can see within 30 ft. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. #1 Feb 25, 2019. The spell lets you cast it as an action and instantaneously move 90 ft. Fuming, Mirthful, or Tricksy. This bypasses Wall of Force. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. • Thunder Step • Tidal Wave • Tiny Servant • Tongues • Vampiric Touch • Wall of Sand • Wall of Water • Water Breathing • Water Walk • Wind Wall. I've been playing gish characters since I got into D&D (Only 5e, but still 3 years), and I have a few auto-includes. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. Part of our D&D 5E Basic Build Series, this Fiend Patron Warlock uses the Pact of the Chain to complement a suite of damage and control spells. Get your wis and strength up as high as you can, con 16, and go ham. They have the power to beat the limitation when they need to innately. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Thunder Step – 2. It instead gives the character a flying speed when not underground or indoors. This gives a +2 bonus to the target’s AC and a +2 bonus to dexterity saves when resolving attacks from that attacker. 275. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. g. by Prince Phantom. Thunder step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. Warlock 3. You teleport yourself to an unoccupied space you can see within range. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Wrath of Nature. So long story short, I am currently creating a character for a new campain. Classes: Druid. I think that an "instant" is an undefined unit of time. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Constitution save-or-damage attacks are. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Transform a creature you touch into a beast whose challenge rating is equal to or less than the target’s level. Thunder Step : Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. The image appears at a spot that you can see within range and lasts for the duration. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. A wave of thunderous force sweeps out from you. You teleport yourself to an unoccupied space you can see. Actually, a creature takes 2d8 thunder damage on a did not. But absolutely ditch thunder step for Dimension Door. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. No, it does not. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. You can bring along objects as long as their weight doesn’t exceed what you can carry. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. Each creature in the line must make a Dexterity saving throw. It can be found on page 168 of Xanathar's Guide to Everything . Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Here are the other teleportation spells to contend with. Thunderous Smite. Magicien. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. So I made sure a magic longbow dropped for him, and let him use it. In fact, the Storm King's Thunder adventure (p. It works only with some spells, when there is a perceivable circumstance before the damage that allows you to use it as a trigger. The thunder can be heard from up to 300 feet away. Dropping something is not an action, is certainly instantaneous and is not tagged as such. I agree with that and I think I like Far Step for the same reason, combine with the "Night Crawler" hit and. Tämä valikoima sisältää Z-akselin pystysuuntaista liikettä varten sekä X- ja Y-akselit vaakasuoraan siirtoon. Teleportation Circle and a big shove. Then one of the following effects occurs, based on. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. Thunder damage…There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. The order of events must be disappearance, origin of thunder clap, reappearance. The thunder can be heard from up to 300 feet away. Masuki dunia mistis Dungeons & Dragons dengan Misty Step 5E, tiket pasti Anda ke dunia penuh intrik dan petualangan. The attacker must also make a Strength saving throw against your sorcerer spell save DC. Spell Tags: Control. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. Devils sight and Darkness can help with the monk shadow step, but Darkness spell eats 2nd level misty step slots. Playing a storm sorcerer is difficult and risky, constantly forcing you to put yourself in harm's way to apply class features which only work at short range while providing essentially no protection from inevitable. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Sell me on Dimension Door. Find out the range, duration,. At 3rd level, once per turn when you cause thunder damage to a creature, that creature is pushed 10 feet back. Range: 90 feet. When they succeed they will still take half. 3rd-level conjuration. Two, the Spell Restrictions section says this line before listing spells: "Spells that. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. Thunderwave. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. Giving it a range of 500ft is bad, so we homebrewed it to be like Misty Step; it targets Self and then has additional effects that are not hampered by anything like line-to-target. 168 Tags: sorcerer warlock wizard level3 conjuration. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish ( quipper ), rat, raven, sea horse, spider, or weasel. Tiny Servant. Sorcerer 8 gets you two ASIs and Heart of the Storm. You teleport yourself to an unoccupied space you can see within range. Wizard. Bludgeoning. These are common misreadings or misinterpretations of the spell’s range. This means you’ll have to keep in mind what’s in your hands, and do your best to avoid. Even melee Tempest Domain clerics in D&D 5e rely on their spellcasting for utility, support, and burst damage. Blade Ward (): The Dodge action makes this redundant. 3rd. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Thunder Step, player size limitations. This corporeal form uses the Fey Spirit stat block. Spell Level: 3. 20. The sphere moves with you, and it lasts for 1 minute or until you die. It extinguishes unprotected flames in its area that are torch-sized or smaller. The more I discuss 5e with people, I find you kind of get three camps- those that are annoyed by the rules not being more specific. The spell, thunder step, is copyright Wizards of the Coast. The. You can also bring items when using the spell. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. Choose one of the following effects when you cast the spell. 响声在300尺内都可以被听到. Dungeons & Dragons 5e Spell (2020): Thunder Step . It causes a huge boom and sends objects flying. Yes, misty step is widely considered to be a better spell than thunder step. I've had a lot of fun with Storm Sphere, though it really just acts like an improved version of Call Lightning. Best Classes for Thunder Damage Spells. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. Dimension Door/Thunder Step. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. As long as you. You can bring along objects as. If you place an area of effect at a point that you can't see and an. Components: V. 260. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Thunder booms out and can be heard from up to 300 feet away. One of my players is playing a gnome wizard, and they. Then go up to the one you want to teleport, grab their hand, and tell them "we need. I was thinking of taking haste (to twin) and counterspell but then I looked up at thunder steps which doesn’t seem bad at all. Thaumaturgy. Thunder Step. Intellect Fortress – 3. At Higher Levels. You create a burst of thunderous sound that can be heard up to 100 feet away. The game organizes the chaos of combat into a cycle of rounds and turns. Sorcerer, Warlock, Wizard. Casting Time: 1 action. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. Gust of Wind, Shatter. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. Boots of Speed. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. However, being knocked prone while flying causes you to fall, potentially. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Only the fact that damage taken is proportional to distance travelled while falling, up to a maximum of 20e6. The wave of force emits a thunderous boom audible out to 300 feet. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. “I swear I’m not crazy! The sword was talking to me last night…”. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. 4th LevelThunder Step. Print sheet JSON. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. The creature must be within 5 feet of you when you cast this spell, and there must be an. Each creature in the line must make a Dexterity saving throw. That just doesn't seem. Someone claiming: "rounds and turns are the same thing" is also easy to prove wrong, since the rules include the sentence "A round represents about 6 seconds in the game world. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. A wave of thunderous force sweeps out from you. Yeah, 5e is simultaneously easy (compared to 3e) and stupidly hard to DM for. The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). Bolt deals 1d6 piercing damage on a hit. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Spell Description. Thunder Step. However, being knocked prone while flying causes you to fall, potentially. See full list on dnd-5e. 1st. Shatter. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. I really like Thunderstep as a walking trap. If a teammate is in trouble and low on HP I use Misty Step get within 5 feet, then use Thunder Step to grab my teammate and teleport out of there while also doing 3d10 thunder damage. Casting Time: 1. Aid PHB (Optional): With an 8-hour duration and three targets, this is a staple buff that’s worth casting literally every day. ; Booming Blade (SCAG / TCoE) (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. Warding Wind. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. 3rd-level conjuration. Rangers have quite a number of ways of teleporting. A wave of thunderous force sweeps out from you. Misty step, far step, and thunder step all have smaller ranges and different effects. 99. Casting Time: 1 action. Thunder step is so weird, so I have a couple of questions. Thunder step explicitly states that you can bring a friend along. Ensorceleur. 3rd-level conjuration. Thunder Step. 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. Duration: Instantaneous. Trying to get a powered ring of air elemental command so he can fly without concentration sooner. Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. When you cast the spell, choose a mood. In MToF page 62 the ability: Fey step - As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). Spirit Shroud – 3. Aid’s casting time allows it to be used in combat, which is unusual but offers an. One common example is a Wizard casting Misty Step to escape a grapple. Pros and Cons. You disappear in a cloud of harmless vapor of your choosing and reappear within five feet of your original standing point. This is invaluable for combat mobility. Thunder (120 decibel sound) , can still be heard at 80 decibels at 300 feet, which is roughly the volume of someone shouting right in your ear. My second 3rd level spell is Thunder Step. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. You teleport yourself to an unoccupied space you can see within range. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. So one could use Contingency as a way to keep an extra spell slotted. A tyrannical and supremely devout servant of Talos. Thunderous step 5e. The option to do thunder damage instead of other damage types can be useful in certain situations. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. There aren’t many teleportation spells.